Friday, 15 April 2011

New topless wallpaper

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Intended to be groundbreaking, Duke Nukem Forever became a notable example of vaporware due to its severely-protracted development schedule; the game was released in 2011 but had been in development since 1996. On June 27, 2011, Aspyr Media announced that Duke Nukem Forever would be making its way onto Mac OS X in August 2011. It was made available for pre-order on June 27 via their online game distribution platform GameAgent.


The game takes place about twelve years after the events of Duke Nukem 3D. Duke is now a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast on a nearby television screen announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth. Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and he retires to the "Duke Cave".


The game ends with a satellite surveying the detonation area and listing Duke Nukem as killed in action, to which Duke replies off-screen "What kind of shit ending is that? I ain't dead, I'm coming back for more!". A short scene after the ending credits depicts a press conference, where Duke announces his intent to run for the 69th President of the United States.


Instead of the health system featured in the previous Duke Nukem game, in which health would be depleted when Nukem was injured and would only increase upon finding a health pack, drinking water from fountains/broken fire hydrants, urinating or using the portable medkit special item, Duke Nukem Forever employs a system involving an "ego bar". The ego bar depletes when Nukem is attacked; once it is fully depleted, Nukem becomes susceptible to damage, dying and causing the game to reload the last checkpoint. If the player avoids further damage the ego bar is restored, as is Nukem's health. The player can increase the size of the ego bar (thus increasing the amount of damage Nukem can take) by interacting with certain items throughout the game (for example, a mirror), and by defeating bosses. The game employs a saving system that is solely based on checkpoints.





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