Friday, 22 April 2011

New Free Games

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Open source games which are free software and contain exclusively free content are called free games. Most free games are open source, but not all open source games are free software; some open source games contain proprietary non-free content.
Just as in most other forms software, free software was an unconscious occurrence during the creation of early computer games, particularity for earlier Unix games. These are mostly original or clone arcade games and text adventures. A notable example of this is BSD Games, a collection of interactive fiction titles. Game fan communities such as the modding community do include some aspects of free software, such as sharing mods across community sites, sometimes with free to use media made for the modification. With the rise of proprietary software in the mid to late 1980s, games became more and more proprietary. However, this also led to the first deliberately free games such as GNU Chess of the GNU Project, part of whose goal is to create a complete free software system, games included. More advanced free gaming projects emerged, such as NetHack and Netrek, many still developed and played today in front-ends such as Vulture's Eye.
As PC gaming began to rise in the late 1980s and early 1990s, free gaming also advanced. More complicated games utilizing the X Window System for graphics started to emerge, most beginning with the signature letter X. These included XBill, XEvil, xbattle, Xconq and XPilot. XBill is notable as one of the earliest free gaming titles to feature an activist theme of halting proprietary software adoption. This theme was in echoed in later titles such as FreeDroidRPG. XEvil followed the development cycle of many early pieces of free software, having originally been developed as a university project, although it was freeware for a while. The game was also one of the first free titles to feature controversial subject matter such as graphic violence and drug use. Rocks'n'Diamonds is another earlier free software game, and one of the first for Linux.

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The FreeCiv project was started in 1995 and gave rise to another new style of free game development. Similar to the cooperative nature of the Linux kernel development, FreeCiv was extended by many volunteers, rather than only one or two authors. It had started out as a small university student project but then branched out into its current form and is still being developed today. FreeCiv also proved to be one of the earliest hit free software games, and was among the first to be included with Linux distributions, a system commonly known now as a source of peer review or selection of quality for free gaming projects, though magazines, news sources and websites have also started noting free games, often in listings. FreeCiv and other archetypes have led to the development of many other clones of popular proprietary games. BZFlag, first worked on a few years earlier, is another project that had humble beginnings but grew into a popular and heavily developed project.

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Proprietary games such as Doom and Descent brought in the age of three-dimensional games in the early to mid 1990s, and free games started to make the switch themselves. Tuxedo T. Penguin: A Quest for Herring by Steve Baker, a game featuring the Linux mascot Tux, was an early example of a three-dimensional free software game. He and his son Oliver would later create other popular 3D free games and clones such as TuxKart and contribute to those by other developers such as Tux Racer. The Genesis3D engine project and the Cube project also spawned other 3D free software engines and games. FlightGear is another good example, especially noting that it is not a shooter engine but a flight simulator.
id Software, an early entrant into commercial Linux gaming, would also prove to be an early supporter of free gaming when John D. Carmack released the source code for Wolfenstein 3D and Doom, first under a custom license and then later the GPL. This was followed by the release of Quake engine, id Tech 2 and id Tech 3. This led not only to source ports that allowed the playing of the non-free games based on these engines (plus fan added enhancements) on free engines and systems, but also to new free games such as Freedoom, Nexuiz, Tremulous, and OpenArena. Freeware games, such as CodeRED: Alien Arena, Warsow, World of Padman and Urban Terror, have also taken advantage of these free engines and sometimes have given code back to the community. id Tech 4 is expected to be released as free software, even amongst patent concerns from Creative Labs. Development and editing tools are also commonly released freely, such as GtkRadiant.

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id partners and related, such as Raven Software, Bungie Software and 3D Realms, as well as several of the developers who participated in the Humble Indie Bundle, have also released code and it is now accepted practice for some mainstream game developers to release legacy source code. Formerly proprietary games such as Jump 'n bump, Meritous, Warzone 2100, HoverRace and Abuse have even been entirely released freely, including multimedia assets and levels. Some games are mostly free software but contain some proprietary content such as the Cube sequel, Sauerbraten or the former Quake III Arena mod Smokin' Guns, but some developers desire and/or work on replacing these with free content. Primarily proprietary developers have also helped free gaming by creating free libraries. Loki Software helped create and maintain the Simple DirectMedia Layer and OpenAL libraries and Linux Game Publishing created and maintain the free network layer Grapple. LGP also avoids publishing games similar to popular free titles. Many libraries/infrastructures have been created without corporate assistance however, such as the online gaming system GGZ Gaming Zone. In addition, various game creators are free software such as the ZZT remake MegaZeux, versions of Game Editor, the Game Maker inspired G-Creator, and ZGameEditor. Individuals and teams have continued creating many popular free software games, starting really in the late 1990s to the present day. Many of these are clones such as Pingus (Lemmings clone), SuperTux and Secret Maryo Chronicles (Super Mario Bros-inspired), WarMUX and Hedgewars (Worms) as well as Frets on Fire, which is a recreation of Guitar Hero. A number of these games and those mentioned earlier and later in this section have even received mainstream press coverage and have helped to establish free gaming as a moderately popular past time, even if mostly enjoyed by Linux and BSD users. Frozen Bubble, originally a clone of Puzzle Bobble, has become a classic known for its addictive gameplay and winner of many Linux Journal reader's choice awards. These games and others have also helped expand the prevalent Tux genre which started with titles and like A Quest for Herring and are related to the activist content of games like XBill. More unique games like Neverball, another 3D title, have also been able to carve out their own niches. Strategy games have also been a prevalent force in free software gaming, partly due to the lack of proprietary strategy games for free software operating systems as compared to other genres like first-person shooters and role playing games. FreeCiv began the trend, and was followed by other clone titles like FreeCol, LinCity and Widelands. The Stratagus project began as an attempt to recreate the proprietary Warcraft II engine, under the name FreeCraft. Blizzard Entertainment sent a cease and desist letter in 2003 over the use of the name "craft" in comparison to Warcraft and StarCraft. Though the earlier free software strategy game CRAFT: The Vicious Vikings shared the name "craft" without controversy.

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